Tamer’s first major update is live, with interactive taming, cooking, construction and a redesigned skill tree.

The announced changes expand gameplay within the existing Block 1 story. Block Two remains a future release, with the team still planning to deliver it by the end of the year, in time for Christmas.

A follow-up hotfix went live on November 3, 2026. It fixes a crash when saving during a map change. Texture Quality now also controls how much graphics memory textures use, so lowering it can free up memory on weaker systems.

Interactive Taming and Construction

During taming sequences, the cinematic pauses as Victor enters the dinosaur’s mind and attempts to form an emotional connection. Positive emotions emphasize puzzles and connection, while negative emotions introduce arcade-style challenges that may require preventing the dinosaur from attacking Victor or panicking and fleeing.

The hotfix makes the Aggression minigame use your mouse sensitivity setting and the Memory minigame use your key bindings.

Construction uses guided first-person story sequences in which players chop trees, drive posts into the ground and bind structures with cordage. The team explicitly says it is not building a completely freeform construction system.

Official screenshot · Source: Steam · © Ride the Lion Studios / Ride the Lion Studios

Cooking also uses guided interactive sequences, with ingredient preparation, recipes and different levels of meat doneness to accommodate tribe members’ preferences.

The hotfix also fixes missing cooking ingredients on Day 9 that could block progress.

Adrenaline and Blocking

Adrenaline no longer decays under the announced changes; once earned, it remains until spent. Special attacks and executions consume one full Adrenaline segment, with Adrenaline generation rebalanced around the new system. A successful block also consumes Adrenaline but prevents 100% of incoming damage.

That makes saving Adrenaline for blocking a competing priority with spending it on special attacks or executions. Some enemy attacks can no longer be dodged and must instead be blocked. The redesigned skill tree lets players invest in individual weapons, increase Victor’s health and Adrenaline, and choose additional upgrades to suit their approach.

The hotfix corrects Adrenaline generation during the Day 10 raid: the bar now fills at the right speed instead of stalling after one segment.

Official screenshot · Source: Steam · © Ride the Lion Studios / Ride the Lion Studios

Chapter Select and Controller Support

The revamped Chapter Select no longer relies on individual save files to determine chapter availability, and Day One has additional sections for more precise starting points. Whichever section players choose, the team promises enough progression points to access the outfits and content appropriate to that point.

The announcement also includes improved controller support and fixes to the adult-scene interface, making those scenes easier to navigate without switching to a mouse and keyboard.

Casual, Normal and Hardcore difficulty settings are now available. Racing outfits are free to use during Early Access while the complete race and achievement systems remain unfinished; the team still plans to make them rewards tied to race high scores.

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