In Lantern Hollow, you inherit a mountain bed-and-breakfast where guests keep arriving, but the register says nobody has ever checked out. This story-first visual novel takes place in a two-hundred-person Appalachian town where every porch keeps a light on and nobody discusses why.

Your inheritance includes eleven rooms, a wraparound porch, and a green cloth-bound register that goes back to 1958. The departed column has been empty since April 4th, 1961; checkout is apparently a delicate subject. Guests arrive after midnight, soaked and confused about the year, while the mayor sets the terms and the deputy has three missing-persons files naming the inn as the last address.

Company With Complications

You choose whom to spend your evenings with, ask the second question, and earn that person’s version of the truth. Every route reveals a different explanation for the register, and each explanation is true.

Wren Calloway has kept the house for nine years and makes bread at midnight because the kitchen is the only room where the house cannot listen. Della Marsh, the widowed county deputy, wants the book to give her three people back or tell her it cannot. June Okonkwo-Pratt has a folklore PhD, records everyone on cassette, and thinks the register is an account rather than a curse. Tobe Renner handles gutters and the furnace while working off a debt his brother left in room seven.

Official screenshot · Source: Steam · © Entropy Digital Entertainment / Entropy Digital Entertainment

Noticing Matters

LANTERN is the only visible stat: you earn it by noticing things, never by flattering people, and it gates important moments. Routes remember first and second visits before a final commitment closes the other doors; people you did not choose still appear with changed dialogue. Monogamy shapes the story: kiss someone and the town notices, then commit to one person and the story commits with you.

Six endings have named cards and an on-screen tally, including an ending where you keep the book. A hidden dread stat changes what the ending says without changing which ending you receive. The register contains 315 names, with an unlockable Tips book and a page that cuts itself while you sleep. At the end of three nights, the guests stand on the stairs and you receive a pen: close the book, keep it, or write your name in the departed column and leave holding somebody’s hand.

An Optional After-Hours Stay

Intimate scenes are optional through a toggle at the start, and no content is locked behind DLC. The content notice identifies nudity in some intimate scenes with certain lead characters, which players can switch off. The store advertises over 35 minutes of mature HD video animation. Its playtime estimate is 5–7 hours per route and approximately 14 hours for all six endings.

Official screenshot · Source: Steam · © Entropy Digital Entertainment / Entropy Digital Entertainment

The hand-painted, painterly art includes 41 backgrounds and 74 character sprites, with no 3D renders. An original Appalachian chamber score uses fiddle, cello, dulcimer, and one processional.

Full controller support means no keyboard is required at any point. There are 14 achievements, a 14-image gallery, and cloud saves. Entropy Digital Entertainment is developing and publishing the game, with a Windows release planned for October 28, 2026.

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